Topping off the trio of changes is a modified control scheme letting those familiar with Fable 2 and Fable 3 feel more at home. The map in particular receives a dramatic facelift in conjunction with SmartGlass, which offers a far more detailed look than the on-screen mini-map. Regardless, they don't ruin Fable's chief pleasures.) A redesigned interface brings updated menus and maps welcome in their fluid usability. Think of them more as preserved authentic blemishes rather than glitches. Townspeople get stuck on objects permanently, scenes will fail to load. (This is still Fable, meaning nothing's perfect.
Its elder version of Albion – now rendered by Unreal Engine 3 – is as beautiful as Fable 3, and it suffers only a few of that game's technical shortcomings. What's new this time around?įor Fable Anniversary, Lionhead took Fable: The Lost Chapters, the expanded 2005 version of the game, and remade its assets rather than just prettying up the original. How you play about its countryside, not how you build your character's stats, is what reflects and rewards the player. It's Albion, not the hero fated to save it from certain doom, that makes Fable worth playing today. Play the bandit, people will fear you escort the weak through dangerous lands, citizens will cheer when you walk through town.įable Anniversary, Lionhead's admirably spit-shined remaster, has a surprise for those looking back at Project Ego. Cast lightning on the regular, your hero's flowing locks will turn shock white and arcane sigils will coat his body. Use a sword more than the bow, and your hero will gain better opportunities to build up strength and stamina.
In interview after interview during the development of Project Ego – Fable's early code name – he passionately described a role-playing game that would change depending on how it was played, a deeply personal reflection of your choices. No acorns are planted at the beginning, and no mammoth trees sprout in their wake by the time its shaggy dog revenge story comes to a close.Īll the basics Molyneux promised, however, made it in. The eccentric former chief of Lionhead, prone to exclamations about the insane emotional experiences hiding in the games he makes, actually never delivered on dreams of simulating a hero's life in exhaustive detail. Ten years after hitting the original Xbox, Fable proves that, contrary to popular belief, Peter Molyneux is a man of his word.